![]() ![]() Be sure to enable VR support in Edit/Project Settings/PlayerSettings/OtherSettings/ Virtual Reality Supported.For VR, make sure that “Is Head Mounted” is enabled. On the LeapHandController GameObject you’ll see a LeapProvider component.Then move your two graphics hands and two physics hands from the Hierarchy view to the four empty slots. Locate the HandPool component attached to the LeapHandController. ![]() From the LeapMotion/Prefabs/HandModelsPhysical folder, drag a RigidRoundHand_L and a RigidRoundHand_R to your scene hierarchy window and make them children of the LeapHandController.From the LeapMotion/Prefabs/HandModelsNonhuman folder, drag a CapsuleHand_L and a CapsuleHand_R to your scene hierarchy window and make them children of the LeapHandController.In the hierachy for the LMHeadMountedRig, you see a LeapHandController.From LeapMotion/Prefabs, drag a LMHeadMountedRig into your scene.Once you’ve set up the Core Assets (see above), go to LeapMotion/Prefabs in the Asset window.Added a Layer option to ProximityDetector, which uses the specified Layer for proximity checks rather than the target object list. ![]() ![]()
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